Job Details

Sound Designer
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Sound Designer

• Intermediate Level

Summary

Hey potential-future-Toys for Bob Senior Sound Designer! We have a rare open role for a Senior Sound Designer to join our incredible team.

Category Audio / Music / Sound 
Location San Francisco Bay Area
Time Period Full time
Start Date N/A

Job Description

You will play an integral role in shaping and executing compelling audio experiences for our games. We are looking for a candidate who possesses strong creative abilities and knows how to navigate the technical aspects of game audio integration. You will be part of a small audio team and will have the opportunity to engage in many areas of game audio.
  • Do you like designing awesome sounds for video games that reach millions?
  • Do you know your .wem from your .rpp?
  • Do you like working with fun people who love what they do, in a company that makes space so that the talented folks of TFB can be self-directed, empowered, and encouraged to bring their creative chops to every part of the game?
  • Are you looking for flexible working arrangements?
Here’s the run down. You already know this drill:
Player Profile
Experience
  • 5 years of experience in game design
  • Experience implementing audio with middleware tools like Wwise and game engines like Unreal, or similar
  • Experience with versioning software like Perforce
  • Experience with major digital audio workstations, with high proficiency of at least one
Knowledge & Skills
  • Technical proficiency with scripting languages like Unreal Blueprints
  • Strong background in sound design, with an ear for quality and character
  • Solid understanding of technical audio theory and audio engineering
  • Understanding of PS4, XBOX One, and PC audio functionality, capabilities, and limitations
  • Flexible approach to sound design tone and techniques to fit a wide range of projects
If you’re still reading, I’m thinking you might be who we’re looking for.

Key Attributes
  • Confident with making awesome and bold sounds, and hooking them into game engines
  • Comfortable in self-directed role and working autonomously
  • Self-motivated
  • Excellent interpersonal communication skills
Extra Points:
  • Passionate about games and game audio
  • Experience editing music and voice-over
  • FPS/Multi-player experience
  • Continuing education and professional development in audio engineering, music, or similar
If so far, this is working for you, get in touch! 

Job Type N/A
Weekly Limit N/A
Shift Day
Attached Files
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