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Previs - Modeler

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Previs - Modeler

• Intermediate Level

Summary

Our Previs Modeler must be able to take artistic direction from a wide spectrum of sources to produce environments, props, and characters that best represent the director's vision.

Category Art Department  Modeler 
Location Greater Los Angeles Area
Time Period 6 Months
Posted Date Jul 11, 2022
Start Date N/A
End Date N/A

Job Description

The ideal Previs Modeler will have a strong sense of design and feel comfortable filling in the gaps of information to ensure each asset looks its best.

Strong Knowledge of low-polygon modeling is a must and as well as good knowledge of real-time OpenGL techniques for lighting and FX.

*** Project based position. ***

Projects on site in Los Angeles

Responsibilities:
  • Design accurate models from storyboards, concept art, and/or script pages.
  • Build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Understand concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV's for visual effects.
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often have to toss out ideas and start fresh.
  • Maintain high consistent standard of quality and speed
Essential Skills:
  • Autodesk Maya
  • Photoshop
  • Substance Painter
  • Autodesk Motion Builder (a plus)
  • Mudbox (a plus)
  • ZBrush (a plus)
  • Unity or Unreal (a plus)
Application Requirements:
  • To be considered: include your resume, demo reel/ portfolio link (and password, if needed), and demo reel breakdown (or, alternatively, a written detailed breakdown/contribution) with your application.
  • The modeling work shown should include characters, props and environments. Wire frames and textures must be shown for proper consideration. Here is a guide to help understand what TTF is looking for in a demo reel.
  • Asset Builders are part of TTF’s very agile creative teams, sometimes working at various production locations for our major studio clients. Willingness to travel is a plus. This is a great chance to work on-site with some of the biggest names in the industry!

Job Type Contract  Temporary 
Weekly Limit N/A
Shift Day
Attached Files
N/A