Job Details

Character Facial Modeler
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Character Facial Modeler

• Intermediate Level

Summary

With an emphasis on anatomy and form, the Facial Modeler will create three-dimensional CG characters to be painted, enveloped, and animated by the creature development team.

Category Graphic Design  Special Effects  Animation 
Location San Francisco Bay Area
Time Period 4 Days
Start Date N/A

Job Description

Overview

Job Summary:
DESCRIPTION
With an emphasis on anatomy and form, the Facial Modeler will create three-dimensional CG characters to be painted, enveloped, and animated by the creature development team.

They will also create shape libraries for performance capture based on FACS action units.

WHAT YOU’LL DO
 Create three-dimensional creatures for use in visual effects.
 Employ specific software tools to design and build the geometric structure of the object and ensures that the model will satisfy the requirements of the production
 In building creatures, the Modeler must incorporate technical expertise, artistic ability, and a basic knowledge of rigging and animation
 Create face shape sets from capture data and publish them to inhouse face rigs
 Work within the asset team, alongside Texture Artists and Lead Modeler to determine the “look” for an object
 Build the topology of computer graphic models, with an understanding of how the geometry will be used in the production process
 Perform other tasks related to the creation of computer-generated characters and creatures, including blend shapes, clothing, and shot sculpting

WHAT WE’RE LOOKING FOR
 Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy, character design, and animation
 Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
 Proven experience creating digital creatures or characters in a feature film or production environment
 Proven experience in creating refined FACS shapes
 Anatomical knowledge of the face
 Requires familiarity with film and video post production techniques and with computer graphic techniques
 A demonstrated desire to develop computer skills
 Proven Zbrush, Maya, and facial development experience
 Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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Job Type N/A
Weekly Limit 25
Shift N/A
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