Summary
Ridgeline Games: Reporting to the Lead Character Artist, our Character Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in human anatomy and experience with the human form, costume and understanding of composition and biological construction.
Category
Animation
Art Department
Compositor
Gaming
Location
Greater Seattle Area
Time Period
Full Time
Posted Date
Jan 20, 2023
Start Date
N/A
End Date
N/A
Job Description
Responsibilities:
- An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio – both in shipped game projects and in personal work.
- Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferably Zbrush) and a PBR compliant texturing package.
- An understanding of working with photogrammetry, body/costume scanning and how to improve base meshes.
- You have experience in high to low polygon baking processes and construction of geometry to support facial and animation rigs.
- The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
- Have experience with cross discipline collaboration as a core tenant of who you are.
Qualifications:
- 3+ years of professional experience as a Character Artist.
- Photogrammetry experience.
- A portfolio of realistic humanoid characters and outfits.
- Experience with blend shapes, wrinkle maps and implementation for animation.
- Experience perfecting skin shaders and materials for a PBR realistic finish.
Next Steps
The following are required as part of the application process:
- Apply online with resume
- Provide web link on resume for online portfolio (required)
- As part of the application process, we may ask you to complete an art test
Job Type
Full Time
Weekly Limit
N/A
Shift
Day