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Technical Animator (Shot Finaling)

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Technical Animator (Shot Finaling)

• Emerging Level

Summary

Junior Technical Animator: No past experience required, Intermediate Technical Animator: 1-2 Years Experience in the Industry, Senior Technical Animator: 3+ Years Experience in the Industry

Category Animation  Art Department  Modeler  Special Effects 
Location Vancouver, BC, Canada
Time Period Full Time
Posted Date Oct 03, 2023
Start Date N/A
End Date N/A

Job Description

Junior Technical Animator
Experience: No past experience required

Demo reel:
- Knowledge of Maya and understanding of the 3D Environment
- Basic animation and modeling skills
- Basic knowledge on Maya nCloth or other cloth related softwares

Responsibilities:
- Achieve shot quota targets 
- Able to follow instructions closely 
- Polish already established animation including geometry crashing and animation errors 
- Comfortable in overtime scenarios 
- Able to have good communication with the supervisor and the team

Intermediate Technical Animator
Experience: 1-2 Years Experience in the Industry

Demo reel:
- Intermediate animation and modeling skills
- Intermediate knowledge on Maya nDynamics. Showcase understanding different aspects of Maya nCloth like light or heavy cloth, as well as cloth applied in different scenarios like wind or underwater dynamics

Responsibilities:

- Comfortable with Icon's rig systems
- Multi-department experience: topology, weight painting, caching
- Experience on importing/exporting animation using Studio Library or PAIE
- Knowledgeable about Maya constraints and deformers (native or pipeline)
- Understanding of most of nucleus based dynamics attributes
- Critical thinking and responsibility to solve own tasks

Senior Technical Animator
Experience: 3+ Years Experience in the Industry

Demo reel:
- Intermediate animation and modeling skills
- Advanced knowledge on Maya nDynamics. Action shots with multi-layered cloth, displaying understanding of cloth collisions and nucleus attributes

Responsibilities:
- Responsible for the hardest cloth shots on the team
- Good understanding of Icon's rig systems, being able to add cloth systems in specific shots
- Comfortable with hand animating hair and cloth when needed
- Understanding of modeling for topology fixing and UV mapping
- Basic Arnold knowledge
- Intermediate to advanced Python knowledge, able to understand errors and edit parameters for error fixing

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
N/A