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Senior World Artist

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Senior World Artist

• Intermediate Level

Summary

We are searching for a Senior World Artist to join our core team developing a high quality, AAA single-player story-driven action-adventure game built using the Unreal Engine. Skydance New Media is open to hiring remote employees within California and Vancouver, British Columbia. Applicants must be willing to relocate to one of these locations.

Category Art Department  Gaming  Graphic Design  Special Effects 
Location Remote Location
Time Period Full Time
Posted Date Oct 05, 2022
Start Date N/A
End Date N/A

Job Description

Our art team is small, and we want to expand it with someone capable of bringing both deep expertise in world art while also being able to guide a distributed team of internal and external artists to get results. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.  #NewMedia

In This Role, You Will:
  • Create game environments in a photo-realistic, cinematic style 
  • Collaborate closely and proactively with Design, Art Direction and Cinematographer
  • Collaborate with external partners
  • Create guidelines and deliver feedback
  • Construct environments using 3D packages and Unreal Editor
  • Create visual targets
  • Plan for level production, dependencies, and performance budgets
  • Help drive creation of photo-realistic content sets
  • Produce level art from sketch to final polish and optimization
We Are Looking for People Who:
  • Are able to push visual quality to a high degree of realism 
  • Thrive in a self-driven environment 
  • Have excellent interpersonal and communication skills 
  • Are a great communicator and cross-discipline collaborator 
  • Strong understanding of level design and layout 
  • Great understanding of visual composition, shape, color and lighting 
  • Passion for creating cinematic photo-realistic content
  • Unreal Engine mastery is a plus
  • Photogrammetry experience is a plus
  • Extensive understanding of AAA game level development 
  • Shipped a minimum of 2+ AAA games
  • Strong understanding of Game engine limitations and possibilities
  • Strong time management and long term planning skills 
  • Ability to find and adapt real world references to game environments

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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