Summary
Works with lead/supervisor Rigging to establish a robust animation rig that reflects the tone and style of the film.
Category
Animation
Art Department
Location
Montreal, Canada
Time Period
Unknown
Posted Date
Oct 16, 2023
Start Date
N/A
End Date
N/A
Job Description
Works with lead/supervisor Rigging to establish a robust animation rig that reflects the tone and style of the film;
- Creates high-quality complete rigs (body and facial) that meet the technical and stylistic requirements of the film;
- Works closely with the animation team and ensures that production needs are understood and that animators have fast, efficient and intuitive assets;
- Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor;
- Provides technical and visual ideas and solutions for the film;
- Actively contributes to creating a quality film while managing production issues
Qualifications
- Experience in animation as a Rigging artist.
- Good knowledge of Maya's Rigging tools and great adaptability to use the internal tools and plugins installed in the studio;
- Experience with different rigging techniques in Maya and ability to optimize rig performance;
- Advanced experience rigging characters based on a Maya pipeline;
- Is proactive (alert on deadlines and resolution of technical problems) in order to respect the production schedule;
- Expertise on Maya and strong Python skills;
- Good knowledge of anatomy and good edacite to pay the necessary attention to produce deformations that respect the designs
- Ability to make decisions;
- Excellent communication skills and very good team player;
- Demonstrates creativity in problem solving;
- Knowledge of Maya API and/or C++ is a plus.
- Experience in cartoon project is a plus.
Job Type
Contract
Weekly Limit
N/A
Shift
Day