- Crowd Lead

Job Details

Crowd Lead


Crowd Lead

• Intermediate Level


We are looking for a Lead Crowd Artist to join our team in Sydney, to work on “The Shrinking of the Treehorns“, Ron Howard’s first animated film!

Category Animation  Art Department  Special Effects 
Location Australia
Time Period Full Time
Posted Date May 22, 2023
Start Date N/A
End Date N/A

Job Description

Please note this is a hybrid position and requires you to work from our studio for part of the work week. This is not a remote opportunity.

Are you a senior Crowd Artist, able to guide and lead a team? Do you have creative problem-solving skills in order to fill sets and shots with life for an animated feature? Do you have solid experience with Houdini? We are looking for a Lead Crowd Artist to join our team in Sydney, to work on “The Shrinking of the Treehorns“, Ron Howard’s first animated film!

What you’ll get to do:
  • Understand the overall brief and goals of a project and communicate this clearly to each member of the team
  • Lead and foster a collaborative team under guidance from the FX/Crowd Department Supervisor and production team; mentor less experienced artists
  • Provide solutions to creative briefs through existing tools & processes
  • Setup crowd assets and HDAs within the existing Houdini pipeline, and help pioneer new workflows
  • Work with Animation teams to make sure the department has the desired performance cycles to produce believable results.
  • Work closely with FX/Crowd Department Supervisor to implement efficient and effective ways to bring life to cities and sets
  • Work with R&D and Department TDs to enhance tools and Pipeline
  • Prioritize and break down a project into organized parts; delegate work responsibly to ensure successful completion of shots across team members of all skill levels
  • Support and nurture open communication between the crowd and all other AL departments.
  • Ensure conflict is identified early and work with Artist Management to put constructive solutions in place to resolve/diffuse
  • Communicate production information to both the artists group and Production Management
  • Participate in brainstorming and problem solving to create and maintain production pipeline(s) and support AL’s overall technical goals as required
  • Work with the FX Supervisor and the production team to prepare bids, pitches and reviews
  • Build templates that have an emphasis on efficiency and automation
What you bring:
  • 5+ years’ Houdini experience on feature films, TV and/or animated feature, with a focus in Houdini Crowds
  • 2+ years’ experience leading teams on feature film projects
  • Past experience, demonstrated via reel, of feature animation crowd and effects simulation
  • Strong understanding of Houdini crowd agent design & setup
  • Production experience using Houdini: SOPs/DOPs essential
  • Production experience using Houdini: Vex and Python knowledge desirable
  • Experience building Houdini digital assets
  • Solid understanding of motion and principles of rigging and animation
  • Good understanding of crowd shading and rendering procedurals
  • Attention to design and artistic detail
  • Excellence in problem solving and balancing quick turnaround with long term quality and ability to meet deadlines with high quality output
  • Strong written and verbal English language skills
  • Strong communication and interpersonal skills, and the ability to efficiently organise and prioritise work across multiple areas, and work under pressure
  • Ability to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files