We're looking for someone to join the Messenger AR Team as a Technical Artist. Messenger AR is responsible for a growing portfolio of AR experiences ranging from AR filters, to 360 immersive backgrounds, to social AR experiences. Our goal is to create compelling, well-crafted, and technically cutting-edge AR experiences. As a Technical Artist, you will be involved in every aspect of the content development process, from conceptualizing new experiences to designing incremental features and capabilities in our products.
Technical Artist - Messenger Responsibilities
Partner with Product Managers, Engineers, Designers, Art Directors & Quality Assurance, overseeing the implementation of the user experience from conception to launch. Providing post-launch design support as well.
Design, manage and maintain the pipeline from the artists through to deployment.
Be well versed in various real-time content creation disciplines including 3D modeling, texturing, materials, lighting, rigging and animation.
Optimize content through enhancing performance and instructing the artists on asset creation, modeling and texturing best practices.
Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product.
Collaborate with engineers to develop, prototype, and test new features, and provide useful feedback during all phases.
Diagnose and fix technical issues.
Quickly solve issues with your cross functional leads.
5+ years of professional studio experience working as a Technical Artist in the gaming or film industries.
A link to an online portfolio or demo reel showcasing relevant work (Include link on your resume). Portfolio should demonstrate technical skills as well as a keen eye for design.
Experience implementing 2D and 3D assets in real-time engines, such as Unity3D or Unreal.
Experience with a content creation software such as Maya/Blender, Photoshop, ZBrush/Mudbox, Substance Painter.
Shader authoring experience.
Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
Experience in shader languages (GLSL, ShaderLab, HLSL).
Experience in pre-rendered CG techniques (modeling, rendering, lighting, animation).
Experience in Spark AR, SparkSL or other augmented reality environments.
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