Job Details

Lead Look Dev Artist, Texture (CG Animated Series)
job-img

Lead Look Dev Artist, Texture (CG Animated Series)

• Intermediate Level

Summary

The Lead Look Development Artist will coordinate texture painting and shader Development.

Category Animation  Art Department 
Location Greater Los Angeles Area
Time Period Full time
Start Date N/A

Job Description

Must be capable of crafting painterly, stylized, procedural, and photorealistic textures in several specified styles. The ideal candidate must have a critical eye with his or her own work, be able to follow reference material and concept art, be organized, have the ability to problem-solve, be resourceful and creative, and work well with a team.

Responsibilities:
  • Work with the CG Supervisor and design team to help establish the look of the show
  • Ability to texture in several specified styles per CG show.
  • Create documentation for texturing pipeline to vendor studios.
  • Texture paint 3D characters, props, and sets within Unreal and Maya.
  • Set up custom Unreal materials within the Material Editor and use them to achieve desired looks.
  • Review UV’s for texturing when needed.
Qualifications:
  • Must have a portfolio and demo reel that demonstrates texture painting skills.
  • Minimum 3 years experience in the television, gaming, or feature film industries.
  • Excellent artistic, painting, and texturing skills.
  • Ability to build high-quality texture maps, including all supporting maps (bump, specular, transparency, etc).
  • In-depth understanding of color theory and application.
  • Experience in Unreal.
  • Understanding of the Unreal shading networks and capabilities.
  • Understanding of UV layout and principles.
  • Understanding of the CG Pipeline.
  • UV unwrapping skills a plus, but are not required.
  • Substance Painter skills a plus, but are not required.
  • Excellent verbal and written communication skills.
  • Excellent organizational skills. Ability to multitask optimally, prioritize challenging demands, and follow through on details.
  • Must be flexible enough to take care of changing role requirements.
  • Ability to work as part of a team as well as be resourceful and dedicated.
  • Ability to give clear notes, provide reference examples for textures.

Job Type Full Time 
Weekly Limit 40
Shift Day
Attached Files
N/A