The Senior VFX Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences.
San Francisco Bay Area
Jun 06, 2023
We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.
The Senior VFX Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.
What You’ll Do
- Conceive, prototype, implement technically advanced visuals and procedural systems
- Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production
- Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required
- Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes
- Mentor and collaborate with other VFX and Technical Artists to improve studio tools and pipelines
- Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy
- Provide hands-on support to the development team for asset performance profiling and optimization Identify, triage, and fix bugs as required
- Standardize and improve best practices for production of real-time VFX assets and related pipeline
- Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry
What We’re Looking For
- 5+ years experience in games, film, television, AR/VR or related fields
- Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra
- Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows
- Houdini: Deep understanding and experience creating simulations and assets in Houdini. Bonus points for creating Houdini assets for use in real-time game engines
- Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing
- Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders
- Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor
- Nice to haves: Maya, Blender, Substance Designer, Substance Painter, and/or Photoshop
- Familiarity with profiling tools in the examination & diagnosis of performance issues
- Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes
- Ability to work independently and efficiently under tight deadlines; work well with direction, but also self-motivated and will seek out or devise solutions to unexpected challenges
*A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications*
The hiring range for this position in San Francisco is $127,100 to $158,900 per year.