Job Details

Unreal Lighting Artist
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Unreal Lighting Artist

• Intermediate Level

Summary

We are seeking a talented and enthusiastic Unreal Engine Artists for exciting, high profile feature film, television, commercial, and video game cinematic projects. This is a remote-work opportunity.

Category Art Department  Special Effects 
Location Remote Location
Time Period Full Time
Posted Date Jul 15, 2022
Start Date N/A
End Date N/A

Job Description

Job Summary: 

Lighting Artists in the Halon Virtual Art Department are responsible for setting up and optimizing dynamic and baked lighting scenarios for Virtual Production. 

Duties and Responsibilities
  • Use a variety of lighting techniques in the Unreal Engine to create beautifully lit scenes that maintain a high real-time framerate 
  • Work with the supervisor and leads to create compelling lighting for a variety of environments while maintaining a consistent style 
  • Anticipate different production constraints with various lighting techniques, and understand the budgeting restrictions associated with them 
  • Balance the needs of story, style and design in lighting implementation 
  • Work with Technical Artists to develop tools and assets for lighting 
  • Solve both creative and technical problems with new tools and techniques 
  • Verify quality of lightmaps and content that affects the lighting pipeline 
  • Create and document methods, pipelines and lighting processes
Requirements
  • 3+ years of experience with lighting in Unreal Engine 
  • Knowledge of virtual production integration for film and television and the severe budget restrictions that come with lighting for virtual production 
  • Solid understanding of lighting, particle systems, post-processes, material setup and general workflows inside UE4 
  • Proficiency with Maya, Substance, Photoshop and equivalent software 
  • Proficiency with Unreal Engine and excellent understanding of tools and development & implementation of lighting systems and post-process effects 
  • Thorough understanding of real-time, and pre-rendered lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions) 
  • Proficiency working Maya to Unreal 
  • Strong organizational skills in order to keep track of complex and vast lighting solutions 
  • Eye for visual quality, composition, color theory 
  • Excellent communication skills; both written and verbal 

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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